峡谷的形式如何?- 江南体育网页版- - - - -地球科学堆江南电子竞技平台栈交换 最近30从www.hoelymoley.com 2023 - 07 - 07 - t11:48:48z //www.hoelymoley.com/feeds/question/23182 https://creativecommons.org/licenses/by-sa/4.0/rdf //www.hoelymoley.com/q/23182 4 峡谷的形式如何? 朱利安Reszka //www.hoelymoley.com/users/24905 2021 - 11 - 21 - t10:09:50z 2021 - 11 - 30 - t17:49:37z < p >我读到峡谷的高原长期侵蚀的结果但有模拟我可以玩更好地理解这一现象吗? < / p > //www.hoelymoley.com/questions/23182/-/23213 # 23213 1 回答由Gimelist峡谷是如何形成的? Gimelist //www.hoelymoley.com/users/725 2021 - 11 - 27 - t10:45:09z 2021 - 11 - 27 - t10:45:09z < p >不确定一个模型你可以玩,但也有一些非常有趣的视频模式:< / p > < p > < a href = " https://www.youtube.com/results?search_query =景观+侵蚀+模式”rel = " nofollow noreferrer " > https://www.youtube.com/results?search_query=landscape +侵蚀+模型< / > < / p > //www.hoelymoley.com/questions/23182/-/23229 # 23229 6 答案由马特·霍尔峡谷形式如何? 马特·霍尔 //www.hoelymoley.com/users/28050 2021 - 11 - 30 - t17:48:48z 2021 - 11 - 30 - t17:48:48z < p >我猜你谈论的是地面上的(相对于潜艇)峡谷,和大多是思维的数值(而不是物理)模型。< / p > < p >我希望有数值模型适合潜艇应用程序,但我还没看。有物理模型的河流,但是我认为他们是更适合“软”三角洲等沉积系统建模,泛滥平原,等。< / p > < p >这里有一些例子的数值模型在Python中,从research-grade的(但如果是我,我可能会开始的我扔在最后):< / p > < h4 > PyBadlands < / h4 > < p > < img src = " https://raw.githubusercontent.com/badlands-model/badlands/master/badlands/docs/img/view.jpg " alt = "荒地模型的草图" / > < / p > < blockquote > < p >一个开源面向框架,允许评估沉积物运输、景观动态和沉积盆地演化的影响下气候、海浪和构造< / p > < /引用> < p > < a href = " https://www.ncbi.nlm.nih.gov/pmc/articles/PMC5896951/ " rel = " noreferrer " >看报纸。< / > < a href = " https://github.com/badlands-model/badlands " rel = " noreferrer " >代码。< / > < / p > < h4 > Landlab < / h4 > < p >这是一个高级工具包构建模型,但他们的文档指向各种各样的例子,其中一些与景观演化。例如,参见下面的Terrainbento和空间。< / p > < p > < a href = " http://landlab.github。io / # / noreferrer“rel = >查看网站。< / > < a href = " https://landlab.readthedocs.io/en/latest/_downloads/a4993af91f623377252d7bdb27fae60f/EGU_poster_2016。pdf noreferrer“rel = >读了漂亮的海报。< / > < a href = " https://github.com/landlab/landlab " rel = " noreferrer " >代码。< / > < / p > < h4 > Terrainbento < / h4 > < p >这个包基于Landlab(上图),比较不同地球表面大量的建模策略。< / p > < p > < a href = " https://gmd.copernicus.org/articles/12/1267/2019/ " rel = " noreferrer " >看报纸。< / > < a href = " https://github.com/TerrainBento/terrainbento " rel = " noreferrer " >代码。< / > < / p > < h4 > < / h4 > < p >空间营造Landlab上另一个包,这段时间学习同时建模冲积和基岩侵蚀和运输。< / p > < p > < a href = " https://gmd.copernicus.org/articles/10/4577/2017/ " rel = " noreferrer " >看报纸。< / > < a href = " https://github.com/cmshobe/pub_shobe_etal_GMD " rel = " noreferrer " >代码。< / > < / p > < h4 >其他一些我遇到:< / h4 > < ul > <李>交互式模型:< a href = " https://github.com/fastscape-lem/ipyfastscape " rel = " noreferrer " > https://github.com/fastscape-lem/ipyfastscape < / > < /李> <李>一个简单的模型:< a href = " https://github.com/johnjarmitage/flem " rel = " noreferrer " > https://github.com/johnjarmitage/flem < / > < /李> <李>一个简单的模型,从头开始:< a href = " https://github.com/mtb-za/landscape_evolution_short_course/blob/master/notebooks/FastScape.ipynb " rel = " noreferrer " > https://github.com/mtb-za/landscape_evolution_short_course/blob/master/notebooks/FastScape.ipynb < / > < /李> <李>全球模型(!):< a href = " https://github.com/Geodels/gospl " rel = " noreferrer " > https://github.com/Geodels/gospl < / > < /李> < / ul >
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